Atomic Habits — 3·2·1
3 Key Ideas
- Identity drives change: become the kind of person who does X.
- Systems beat goals: design repeatable, adjustable routines.
- Environment design: make good habits obvious, easy, attractive, rewarding.
2 Actions
- Rewrite goals as identities: “I am a person who ships X.”
- Design clear prompts and a smallest viable step.
1 Quote
You do not rise to the level of your goals. You fall to the level of your systems.