Atomic Habits — 3·2·1

3 Key Ideas

  1. Identity drives change: become the kind of person who does X.
  2. Systems beat goals: design repeatable, adjustable routines.
  3. Environment design: make good habits obvious, easy, attractive, rewarding.

2 Actions

  • Rewrite goals as identities: “I am a person who ships X.”
  • Design clear prompts and a smallest viable step.

1 Quote

You do not rise to the level of your goals. You fall to the level of your systems.